AoeStats
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Nomad

514416499Analyzed
2v2 RM · 3d ago on Oct 17, 2026· 41m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Saracens · Sweden
1412
+16
🇸🇪 Berbers · Sweden
1342
+18
vs
🇧🇷 Persians · Brazil
1400
-17
🇩🇪 Mongols · Germany
1400
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,250 13:21 18:12 36:07 ⛏ Fish Boom FC
53 2,181 13:43 17:14 33:00 ⛏ Fish Boom FC
46 1,883 13:11 17:30 38:56 ⛏ Fish Boom FC
43 1,768 14:03 18:33 32:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,320 15,136 11,520 3,760 51,736 52,704
14,425 16,287 11,055 1,225 42,992 43,377
13,475 13,574 6,870 1,710 35,629 39,462
11,300 12,288 6,500 1,920 32,008 33,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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