AoeStats
← Rakoon

Yucatan

511642865Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 49m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1149
+12
🇧🇷 Inca · Brazil
1138
+12
🇺🇸 Varangians · United States
1110
+14
vs
🇺🇸 Varangians · United States
1097
-14
🇺🇸 Aztecs · United States
1085
-14
🇺🇸 Gurjaras · United States
998
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,585 11:03 17:57 37:52 ⚔ Scout Rush
31 1,511 10:51 15:01 34:06 ⛏ Fast Castle
22 1,099 11:31 17:42 36:56 ⚔ Champis FC
22 1,084 12:40 18:47 — ⚔ Archer Rush
16 784 12:33 16:04 — ⛏ Fast Castle
9 427 12:19 17:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,340 12,760 9,950 2,365 48,415 58,871
13,725 15,466 11,010 2,080 42,281 58,392
22,165 7,865 7,630 2,800 40,460 50,777
17,750 8,875 5,760 3,970 36,355 37,045
8,575 7,495 2,705 245 19,020 22,393
6,090 6,870 4,665 1,075 18,700 18,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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