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Arena

508690881Analyzed
4v4 RM · 26d ago on Sep 23, 2026· 46m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1086
+16
🇮🇳 Teutons · India
1066
+17
🇧🇩 Inca · Bangladesh
1047
+18
🇹🇼 Byzantines · Taiwan
1033
+18
vs
🇩🇪 Khmer · Germany
1144
-20
🇩🇪 Spanish · Germany
1142
-20
🇷🇺 Varangians · Russia
1055
-16
🇵🇪 Saxons · Peru
989
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,002 10:13 16:27 33:00 ⛏ Fast Castle
40 1,875 10:28 14:16 26:45 ⛏ Fast Castle
37 1,705 9:37 13:45 27:34 ⛏ Fast Castle
32 1,480 10:29 16:31 30:32 ⛏ Fast Castle
29 1,326 12:00 15:34 30:20 ⛏ Fast Castle
29 1,336 11:05 16:01 30:09 ⛏ Fast Castle
24 1,117 10:43 15:56 29:57 ⛏ Fast Castle
12 547 9:53 16:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,900 24,485 13,315 4,260 74,960 79,232
25,570 24,515 18,595 1,700 70,380 80,528
32,525 12,390 16,155 3,550 64,620 72,807
31,135 13,310 8,875 3,065 56,385 63,364
21,720 14,230 11,870 2,150 49,970 58,324
17,910 11,465 10,395 1,600 41,370 46,675
17,110 12,005 8,625 1,125 38,865 49,399
5,550 5,480 2,140 1,300 14,470 18,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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