AoeStats
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Black Forest

513220080Analyzed
2v2 RM · 24d ago on Oct 12, 2026· 31m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1492
+18
🇷🇺 Bengalis · Russia
1455
+19
vs
🇲🇽 Aztecs · Mexico
1580
-20
🇳🇱 Bohemians · Netherlands
1482
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,378 11:47 15:33 30:43 ⛏ Fish Boom FC
39 1,245 11:03 16:02 — ⚔ FC into Skirms
29 926 9:56 15:39 29:46 ⛏ Fast Castle
24 763 10:16 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,535 11,916 2,960 1,145 25,556 29,232
10,785 8,160 4,355 100 23,400 24,783
10,775 8,016 1,565 325 20,681 21,564
2,500 1,875 650 0 5,025 5,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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