AoeStats
← derekfriedsawatzky

Nomad

512079388Analyzed
2v2 RM · 10d ago on Oct 8, 2026· 60m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1085
+16
🇺🇸 Lithuanians · United States
1083
+16
vs
🇨🇦 Spanish · Canada
1178
-20
🇨🇦 Huns · Canada
993
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,871 14:06 20:07 37:51 ⛏ Fish Boom FC
40 2,416 15:31 23:26 44:25 ⚔ Fish Boom into Scouts
40 2,430 13:20 21:35 40:44 ⛏ Fish Boom FC
26 1,602 15:35 22:42 52:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,090 26,645 18,910 7,615 78,260 83,266
35,070 21,352 14,610 3,150 74,182 79,521
28,990 26,715 7,775 4,075 67,555 70,076
27,025 9,455 15,465 2,350 54,295 56,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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