AoeStats
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Baltic

511647692Analyzed
3v3 RM · 8d ago on Oct 6, 2026· 70m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1155
+12
🇨🇦 Franks · Canada
1004
+18
🇨🇦 Khmer · Canada
955
+19
vs
🇺🇸 Sicilians · United States
1083
-18
🇺🇸 Varangians · United States
1071
-17
🇺🇸 Maya · United States
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,834 10:33 16:38 34:33 ⛏ Fish Boom into Fire Galleys FC
38 2,660 11:38 17:49 33:36 ⚔ Fish Boom FC into Archers
27 1,881 12:29 16:28 — ⛏ Fish Boom FC
19 1,373 11:08 19:31 34:22 ⛏ Fish Boom
14 980 11:15 20:44 41:30 ⛏ Fish Boom FC
9 664 11:07 18:05 41:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,570 33,960 18,270 2,170 77,970 114,143
34,595 14,103 22,495 3,800 74,993 124,886
27,370 26,555 5,815 1,575 61,315 66,068
16,430 27,725 12,830 1,820 58,805 59,703
24,945 11,235 19,020 2,150 57,350 110,002
14,385 19,740 9,385 4,815 48,325 49,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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