AoeStats
← derekfriedsawatzky

Yucatan

511366148Analyzed
2v2 RM · 8d ago on Oct 4, 2026· 51m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
1031
+16
🇩🇪 Mongols · Germany
1015
+16
vs
🇨🇦 Khmer · Canada
1049
-17
🇨🇦 Franks · Canada
994
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,196 11:22 17:45 40:31 ⚔ Scout Rush
24 1,235 9:11 20:15 34:29 ⚔ Scout Rush
22 1,151 11:32 19:49 43:16
18 928 11:01 16:53 42:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,695 10,710 14,545 3,000 51,950 59,487
22,945 17,500 7,830 3,255 51,530 53,194
21,320 12,445 8,905 1,500 44,170 50,536
19,140 10,493 7,610 2,900 40,143 43,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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