AoeStats
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African Clearing

511107908Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 62m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
905
+14
🇸🇪 Berbers · Sweden
901
+15
🇹🇷 Teutons · Türkiye
844
+17
🇸🇰 Armenians · Slovakia
819
+18
🇲🇽 Khmer · Mexico
918
-18
🇧🇷 Saxons · Brazil
866
-16
🇧🇷 Romans · Brazil
856
-16
🇲🇽 Italians · Mexico
824
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,060 15:25 20:12 42:44 ⛏ Fast Castle
37 2,298 13:14 18:06 45:30 ⛏ Fast Castle
26 1,635 16:45 40:47 52:07 ⚔ M@A into Scouts into Towers
22 1,352 16:40 25:31 41:16 ⛏ Fast Castle
15 962 15:18 23:47 59:43 ⚔ Drush FC
14 883 15:06 21:20 — ⛏ Fast Castle
14 876 15:12 21:56 50:15 ⛏ Fast Castle
13 815 15:41 28:23 —

Resources

Player Food Wood Gold Stone Spent Collected
24,250 25,742 16,905 1,795 68,692 83,813
22,000 23,342 13,695 1,805 60,842 75,645
22,050 17,287 8,140 2,775 50,252 58,249
14,550 16,705 12,490 4,635 48,380 57,301
17,380 10,121 6,845 2,460 36,806 44,675
10,895 5,795 4,095 1,625 22,410 27,278
7,885 5,515 3,305 1,470 18,175 19,291
5,295 3,075 610 2,540 11,520 12,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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