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Arena

510119087Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 51m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1402
+13
🇷🇺 Portuguese · Russia
1383
+14
🇺🇾 Cumans · Uruguay
1410
-17
🇦🇷 Byzantines · Argentina
1256
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 2,016 10:40 20:34 28:46 ⚔ FC into Skirms
37 1,923 10:20 14:01 43:13 ⛏ Fast Castle
29 1,498 11:05 15:00 31:15 ⛏ Fast Castle
23 1,205 8:58 14:57 26:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,805 20,255 12,575 2,860 67,495 77,574
20,730 15,660 16,170 7,130 59,690 63,480
18,870 12,770 12,080 1,690 45,410 51,492
14,015 10,063 8,510 1,275 33,863 34,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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