AoeStats
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MegaRandom

508480980Analyzed
2v2 RM · 27d ago on Sep 22, 2026· 34m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1061
+16
🇺🇸 Saxons · United States
1059
+16
vs
🇩🇪 Saxons · Germany
1058
-16
🇩🇪 Franks · Germany
1058
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,279 15:14 28:29 — ⚔ Archer Rush
34 1,168 13:39 23:50 — ⚔ Skirmisher Rush
27 918 11:24 18:17 — ⛏ Fast Castle
15 515 10:21 24:54 —

Resources

Player Food Wood Gold Stone Spent Collected
9,260 5,955 3,135 100 18,450 20,215
9,490 6,160 1,375 950 17,975 20,413
7,985 5,800 1,355 100 15,240 16,984
6,125 3,020 435 650 10,230 11,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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