AoeStats
← Jalholla

Nomad

515192080Analyzed
2v2 RM · 16d ago on Oct 21, 2026· 52m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1220
+12
🇺🇸 Mongols · United States
1176
+13
vs
🇲🇽 Japanese · Mexico
1134
-13
🇺🇸 Mongols · United States
1112
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,112 12:09 20:34 — ⛏ Fast Castle
25 1,348 14:08 23:26 49:26 ⚔ Fish Boom into Scouts
25 1,346 12:26 17:36 38:43 ⛏ Fish Boom FC
20 1,050 15:37 21:12 40:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,375 10,807 18,050 1,675 54,907 58,538
15,040 14,885 10,310 4,700 44,935 79,133
16,095 14,421 7,190 2,250 39,956 41,995
12,955 11,565 3,980 1,050 29,550 30,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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