AoeStats
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MegaRandom

512968340Analyzed
4v4 RM · 4d ago on Oct 11, 2026· 66m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1106
+14
🇺🇸 Burgundians · United States
1099
+14
🇬🇧 Saxons · United Kingdom
1065
+16
🇺🇸 Huns · United States
1018
+18
vs
🇵🇱 Varangians · Poland
1066
-16
🇮🇳 Franks · India
1063
-16
🇪🇸 Malay · Spain
1060
-15
🇫🇷 Britons · France
1044
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,880 12:02 15:58 36:10 ⛏ Fast Castle
30 1,986 9:50 22:24 40:20 ⚔ Scout Rush
29 1,901 10:53 15:51 39:22 ⛏ Fast Castle
27 1,780 10:43 30:05 50:38
25 1,684 13:25 19:36 37:55 ⛏ Fast Castle
22 1,432 9:50 20:58 38:02 ⛏ Fast Castle
21 1,385 12:40 21:19 40:57 ⚔ Scout Rush
17 1,133 13:01 16:48 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,395 26,625 22,275 3,155 107,450 111,830
26,930 51,242 21,800 3,520 103,492 117,980
45,430 35,190 20,590 1,700 102,910 110,874
34,080 23,270 25,515 4,250 87,115 91,684
35,370 22,462 16,280 3,455 77,567 91,014
35,300 16,330 19,945 1,875 73,450 92,170
25,140 27,225 10,465 2,735 65,565 72,162
22,430 18,006 5,080 850 46,366 55,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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