AoeStats
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Black Forest

514655782Analyzed
3v3 RM · 9d ago on Oct 18, 2026· 89m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Chinese · Poland
818
+16
🇫🇷 Huns · France
790
+17
🇷🇺 Khmer · Russia
762
+18
vs
🇨🇾 Hindustanis · Cyprus
899
-20
🇨🇾 Britons · Cyprus
881
-20
🇨🇾 Turks · Cyprus
673
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 2,713 12:13 16:39 29:06 ⛏ Fast Castle
29 2,602 12:11 19:01 33:00 ⛏ Fast Castle
28 2,555 10:41 22:05 35:03 ⛏ Fast Castle
27 2,450 12:38 21:56 33:16 ⛏ Fast Castle
21 1,914 13:58 21:20 35:42 ⛏ Fast Castle
14 1,216 13:23 23:55 34:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
92,000 52,206 26,290 5,975 176,471 190,127
61,860 38,830 55,410 5,500 161,600 192,528
63,725 31,460 58,395 3,625 157,205 175,779
57,395 32,198 35,375 4,440 129,408 152,731
17,080 53,154 49,785 5,080 125,099 176,151
11,450 31,670 29,315 3,010 75,445 102,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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