AoeStats
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Arabia

514649474Analyzed
3v3 RM · 9d ago on Oct 18, 2026· 35m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
913
+13
🇫🇷 Poles · France
862
+15
🇫🇷 Mongols · France
848
+15
vs
🇨🇾 Inca · Cyprus
917
-18
🇨🇾 Persians · Cyprus
898
-17
🇨🇾 Turks · Cyprus
681
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 1,130 11:12 28:51 — ⚔ Champi Rush
26 904 11:24 23:42 — ⚔ Scout Rush
26 903 9:57 28:49 — ⚔ Scout Rush
22 790 10:36 17:30 — ⛏ Fast Castle
17 588 11:55 34:36 — ⚔ Archer Rush
15 515 12:29 25:31 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,345 7,172 3,795 850 23,162 25,861
10,980 7,612 3,320 215 22,127 22,963
9,575 6,567 1,195 850 18,187 20,852
9,355 4,871 1,370 200 15,796 17,397
6,730 4,773 1,120 100 12,723 13,164
3,625 3,145 655 175 7,600 8,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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