AoeStats
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Coastal Forest

512947809Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 55m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Inca · Cyprus
889
+16
🇨🇾 Persians · Cyprus
869
+16
vs
🇫🇷 Sicilians · France
912
-17
🇬🇧 Vietnamese · United Kingdom
847
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,838 11:42 25:21 45:30 ⚔ Fish Boom into Champis
21 1,166 11:12 18:58 42:26 ⛏ Fish Boom FC
14 777 11:04 28:30 39:11 ⚔ Scout Rush
13 750 13:03 35:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,545 13,130 11,620 855 53,150 71,589
17,605 18,050 5,605 1,675 42,935 44,329
12,750 13,420 8,075 1,950 36,195 37,865
12,640 10,545 5,515 1,565 30,265 36,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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