AoeStats
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Yucatan

512027087Analyzed
2v2 RM · 11d ago on Oct 7, 2026· 17m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Hindustanis · Cyprus
872
+17
🇨🇾 Slavs · Cyprus
851
+18
vs
🇺🇸 Danes · United States
903
-17
🇷🇺 Saxons · Russia
898
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 881 10:48 14:43 — ⛏ Fast Castle
43 741 10:03 — — ⚔ FC into Scouts
23 405 12:36 16:21 — ⛏ Fast Castle
15 266 12:19 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,795 1,135 250 0 5,180 5,431
3,150 1,650 250 100 5,150 6,300
2,450 725 250 650 4,075 4,556
1,875 1,191 140 5 3,211 4,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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