AoeStats
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Coastal Forest

511567669Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 53m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Hindustanis · Cyprus
857
+15
🇨🇾 Slavs · Cyprus
836
+15
vs
🇷🇴 Bohemians · Romania
835
-15
🇩🇪 Teutons · Germany
816
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,735 10:41 18:14 32:23 ⛏ Fish Boom FC
21 1,137 12:22 26:36 43:43
14 776 12:03 23:38 40:41 ⚔ Archer Rush
12 668 11:46 21:04 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,075 18,745 21,045 1,800 71,665 80,498
25,505 26,225 9,240 1,150 62,120 73,761
16,990 10,305 11,070 1,625 39,990 41,330
17,475 7,035 5,385 975 30,870 32,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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