AoeStats
← l1si

MegaRandom

511333761Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 79m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Wei · Sweden
928
+13
🇸🇪 Gurjaras · Sweden
842
+16
vs
🇨🇾 Khmer · Cyprus
872
-15
🇨🇾 Slavs · Cyprus
850
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 3,290 17:15 32:56 56:21 ⚔ Scout Rush
35 2,785 15:19 29:23 47:23 ⚔ Scout Rush
29 2,289 12:18 17:57 44:54 ⛏ Fast Castle
18 1,400 13:42 23:03 36:50 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
32,425 27,830 32,415 4,075 96,745 109,399
25,490 35,060 19,960 3,830 84,340 92,068
40,030 17,274 18,840 6,150 82,294 87,810
24,160 17,675 10,200 4,100 56,135 56,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.