AoeStats
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Arena

509386814Analyzed
2v2 RM · 1mo ago on Sep 26, 2026· 67m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
883
+14
🇪🇸 Britons · Spain
841
+16
vs
🇨🇾 Khmer · Cyprus
848
-15
🇨🇾 Slavs · Cyprus
847
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,557 11:29 16:16 34:45 ⛏ Fast Castle
45 3,012 10:41 15:35 32:59 ⛏ Fast Castle
33 2,208 11:08 19:38 33:10 ⚔ Scouts FC
16 1,067 11:25 20:59 31:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,550 33,605 15,960 2,815 99,930 106,403
21,435 28,795 21,145 2,900 74,275 78,840
30,240 12,740 25,265 5,500 73,745 95,274
26,715 21,490 10,885 4,360 63,450 67,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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