AoeStats
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MegaRandom

508709250Analyzed
2v2 RM · 1mo ago on Sep 23, 2026· 54m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Burgundians · Cyprus
833
+15
🇨🇾 Slavs · Cyprus
832
+15
vs
🇮🇲 Ethiopians · Isle of Man
857
-16
🇬🇧 Gurjaras · United Kingdom
786
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,787 11:22 17:35 36:49 ⛏ Fast Castle
27 1,456 12:11 18:49 31:40 ⛏ Fast Castle
23 1,256 12:24 17:45 49:23 ⚔ FC into Archers
13 721 11:40 21:11 34:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,520 14,491 13,685 4,100 56,796 67,388
17,290 20,796 14,355 3,725 56,166 64,277
21,110 14,655 11,535 2,150 49,450 58,589
12,155 10,756 5,160 1,400 29,471 32,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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