AoeStats
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Arabia

508256257Analyzed
2v2 RM · 1mo ago on Sep 21, 2026· 66m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
889
+14
🇹🇷 Goths · Türkiye
866
+15
vs
🇨🇾 Huns · Cyprus
847
-14
🇨🇾 Persians · Cyprus
847
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,334 12:24 19:07 46:19 ⛏ Fast Castle
25 1,670 10:35 22:30 57:47 ⛏ Fast Castle
25 1,671 10:52 26:16 —
20 1,336 15:36 36:17 57:52 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,960 21,274 9,795 4,300 63,329 69,318
20,960 8,108 9,025 3,025 41,118 48,619
15,245 12,670 4,020 300 32,235 35,944
13,005 8,325 3,430 2,900 27,660 29,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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