AoeStats
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Black Forest

507798246Analyzed
2v2 RM · 2mo ago on Sep 19, 2026· 50m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
865
+16
🇬🇧 Mongols · United Kingdom
782
+26
vs
🇨🇾 Hindustanis · Cyprus
865
-18
🇨🇾 Persians · Cyprus
865
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,616 13:50 22:58 34:17
23 1,167 11:42 24:25 —
18 890 14:08 18:16 30:40 ⛏ Fast Castle
12 603 15:36 25:31 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,035 19,015 12,610 2,800 49,460 63,542
20,775 14,150 10,630 2,580 48,135 57,268
18,920 9,415 10,925 1,855 41,115 45,627
9,265 8,604 1,420 2,105 21,394 22,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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