AoeStats
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Nomad

507726653Analyzed
2v2 RM · 2mo ago on Sep 19, 2026· 51m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Huns · Cyprus
850
+15
🇨🇾 Persians · Cyprus
850
+15
vs
🇳🇿 Koreans · New Zealand
877
-17
🇳🇿 Spanish · New Zealand
770
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 3,059 12:20 22:34 36:18 ⚔ Fish Boom into Archers
33 1,684 16:31 25:48 — ⚔ Fish Boom FC into Archers
31 1,613 14:29 19:33 36:27 ⛏ Fish Boom FC
10 511 14:43 30:47 45:42 ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,390 11,910 18,545 2,900 60,745 73,491
10,275 16,244 11,985 2,655 41,159 43,089
11,330 10,330 5,580 1,625 28,865 29,820
9,880 9,588 4,425 1,055 24,948 27,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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