AoeStats
← Ziko

Black Forest

510869262Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 21m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1390
+16
🇫🇷 Mapuche · France
1386
+16
🇲🇽 Italians · Mexico
1473
-19
🇲🇽 Spanish · Mexico
1318
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 994 9:33 — — ⚔ M@A into Archers
33 695 9:59 14:09 — ⛏ Fast Castle
32 681 10:14 — — ⚔ Archer Rush
28 586 14:43 18:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,025 2,616 690 460 7,791 8,223
3,150 3,059 1,405 110 7,724 8,532
3,325 2,347 370 650 6,692 6,448
2,600 1,570 250 215 4,635 4,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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