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Black Forest

514701339Analyzed
4v4 RM · 5h ago on Oct 18, 2026· 43m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
30 1,314 9:51 22:03 28:12 ⛏ Fish Boom FC
26 1,134 11:54 16:15 31:52 ⛏ Fish Boom FC
25 1,108 12:57 18:04 38:11 ⛏ Fast Castle
23 987 14:43 28:21 33:40 ⛏ Fish Boom FC
21 898 9:49 16:02 31:04 ⛏ Fast Castle
19 812 11:28 19:39 33:12 ⛏ Fast Castle
15 671 11:39 15:31 30:39 ⛏ Fast Castle
14 622 10:51 20:14 30:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,745 23,260 7,465 1,050 55,520 58,652
21,195 19,245 10,700 3,100 54,240 67,078
22,770 14,655 9,780 950 48,155 55,241
17,755 16,758 7,650 4,190 46,353 49,170
17,595 11,784 6,355 1,610 37,344 49,574
12,325 13,360 8,735 925 35,345 44,145
15,295 6,463 6,455 1,975 30,188 31,897
11,100 8,541 5,095 1,780 26,516 31,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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