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Black Forest

514664170Analyzed
4v4 RM · 16h ago on Oct 18, 2026· 45m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1152
+16
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1138
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1130
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1109
+18
vs
🇧🇷 Varangians · Brazil
1234
-20
🇧🇷 Mongols · Brazil
1184
-18
🇧🇷 Aztecs · Brazil
1147
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🇧🇷 Khmer · Brazil
1050
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,627 10:18 25:49 36:53 ⛏ Fast Castle
34 1,530 9:59 13:52 28:49 ⛏ Fast Castle
26 1,191 10:35 19:53 35:40 ⚔ Scout Rush
23 1,054 10:04 17:55 34:20 ⛏ Fast Castle
19 870 15:48 30:57 — ⚔ M@A Rush
19 876 12:07 17:19 34:30 ⛏ Fast Castle
17 778 14:19 21:07 33:28 ⛏ Fast Castle
16 742 11:38 16:55 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,270 18,458 9,860 2,380 55,968 71,604
20,545 21,305 9,810 950 52,610 63,967
20,825 12,726 7,210 2,720 43,481 50,200
19,780 13,735 6,025 1,780 41,320 47,921
13,100 13,035 9,485 3,095 38,715 53,149
22,225 10,490 3,480 300 36,495 41,111
13,370 5,815 4,170 1,215 24,570 33,362
6,295 4,445 460 930 12,130 18,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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