AoeStats
← Meneiyo

Arena

514124024Analyzed
3v3 RM · 3d ago on Oct 16, 2026· 71m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
1065
+13
🇪🇸 Celts · Spain
1008
+16
🇪🇸 Shu · Spain
938
+37
vs
🇹🇷 Portuguese · Türkiye
1264
-26
🇹🇷 Franks · Türkiye
925
-13
🇩🇪 Wu · Germany
819
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 3,192 10:26 14:20 29:46 ⚔ FC into Scouts
33 2,357 11:32 15:52 32:40 ⛏ Fast Castle
19 1,398 10:59 15:16 32:19 ⛏ Fast Castle
17 1,195 11:27 16:58 31:34 ⛏ Fast Castle
14 996 12:31 20:24 50:23 ⛏ Fast Castle
10 729 11:46 20:55 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,720 48,888 20,100 3,955 136,663 147,613
58,050 36,530 29,025 2,300 125,905 139,587
30,335 39,023 46,545 8,120 124,023 146,134
36,620 30,755 16,125 2,350 85,850 109,999
30,210 32,370 10,535 1,700 74,815 100,341
19,765 18,025 14,230 3,150 55,170 58,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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