AoeStats
← Drunken Monk

Coastal Forest

512796901Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 63m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1159
+15
🇨🇳 Franks · China
1147
+15
🇬🇧 Burmese · United Kingdom
1121
+16
🇨🇴 Sicilians · Colombia
1096
+17
vs
🇺🇸 Franks · United States
1194
-18
🇺🇸 Varangians · United States
1177
-17
🇺🇸 Danes · United States
1120
-16
🇺🇸 Wei · United States
1022
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,792 9:07 15:42 37:43 ⛏ Fast Castle
44 2,804 10:27 15:38 38:53 ⛏ Fast Castle
39 2,484 11:03 24:53 41:33 ⚔ Scout Rush
28 1,810 11:14 21:24 — ⚔ Scout Rush
27 1,701 13:16 19:26 38:21 ⛏ Fish Boom FC
26 1,632 14:03 23:36 42:13 ⚔ Fish Boom into Towers FC
20 1,266 10:23 28:49 —
10 662 10:33 19:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,745 23,977 24,775 950 84,447 91,303
26,005 19,591 15,000 8,410 69,006 91,714
25,475 11,843 9,000 4,975 51,293 58,196
16,500 19,205 11,205 3,450 50,360 68,570
14,650 17,690 10,695 4,840 47,875 50,133
9,110 11,943 6,135 400 27,588 28,315
11,065 8,755 3,880 425 24,125 24,508
6,845 6,423 1,090 950 15,308 15,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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