AoeStats
← Peter Cabreli

Arena

511181786Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 24m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
1193
+16
🇨🇴 Byzantines · Colombia
1190
+16
🇨🇦 Italians · Canada
1170
+17
🇺🇸 Malay · United States
1151
+18
vs
🇻🇪 Tatars · Venezuela
1249
-19
🇦🇷 Italians · Argentina
1205
-17
🇨🇳 Goths · China
1192
-17
🇦🇷 Dravidians · Argentina
1129
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,148 7:41 16:09 — ⛏ Fast Castle
36 876 9:02 20:51 — ⛏ Fast Castle
34 833 10:35 14:22 — ⛏ Fast Castle
29 716 11:48 15:27 — ⛏ Fast Castle
27 670 12:15 16:32 — ◆ FC into Fast Imp
24 599 10:52 16:32 — ⛏ Fast Castle
23 578 10:05 14:57 — ⛏ Fast Castle
23 578 10:14 15:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,745 5,705 1,930 100 15,480 16,680
8,375 5,665 200 345 14,585 16,936
7,525 6,095 300 300 14,220 16,019
7,225 5,435 440 395 13,495 14,813
6,400 4,790 450 300 11,940 13,887
5,475 3,495 1,300 855 11,125 11,379
4,710 3,803 1,095 750 10,358 10,758
4,840 4,080 850 200 9,970 11,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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