AoeStats
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Baltic

511446905Analyzed
4v4 RM · 16d ago on Oct 5, 2026· 45m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Aztecs · Australia
985
+12
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959
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🇨🇴 Huns · Colombia
957
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🇺🇸 Japanese · United States
952
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vs
🇺🇸 Byzantines · United States
1076
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🇺🇸 Italians · United States
919
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836
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🇺🇸 Vikings · United States
771
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,861 10:36 16:55 37:00 ⛏ Fast Castle
38 1,697 11:53 20:20 37:07 ◆ Fire Galleys FC
27 1,239 11:42 18:11 32:43 ⛏ Fish Boom FC
24 1,065 13:15 18:15 — ⛏ Fast Castle
21 957 11:06 20:18 — ⚔ Fish Boom into Fire Galleys FC into Archers into Skirms
21 942 11:30 16:15 35:24 ⛏ Fish Boom FC
18 832 10:25 19:41 33:43 ⛏ Fish Boom into Fire Galleys FC
12 549 13:28 19:32 37:15 ⚔ Fish Boom into M@A FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,585 11,980 17,035 850 53,450 55,148
18,235 19,892 12,690 1,925 52,742 63,875
24,895 21,915 4,235 850 51,895 53,208
18,635 17,420 6,900 2,520 45,475 58,059
15,500 13,373 10,645 1,630 41,148 46,731
15,865 11,885 8,270 1,600 37,620 49,282
10,980 12,980 3,350 1,400 28,710 32,163
10,335 10,910 3,240 1,350 25,835 26,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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