AoeStats
← Xenomorph

Arabia

511458420Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 49m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1072
+16
🇦🇷 Hindustanis · Argentina
1072
+16
vs
🇲🇽 Poles · Mexico
1070
-17
🇨🇦 Muisca · Canada
1058
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,844 8:43 22:16 35:20 ⛏ Fast Castle
35 1,733 11:09 22:05 49:42 ⚔ Scout Rush
26 1,322 11:13 21:33 34:58 ⚔ Archer Rush
26 1,294 10:34 24:30 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,210 12,153 16,285 2,630 48,278 49,925
19,430 13,249 6,570 2,305 41,554 45,583
7,575 10,224 4,230 1,830 23,859 24,730
9,550 7,351 4,665 900 22,466 35,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.