AoeStats
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Arena

514797337Analyzed
1v1 RM · 16h ago on Oct 19, 2026· 50m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1728
+16
vs
🇨🇭 Spanish · Switzerland
1718
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,615 10:42 14:23 31:45 ⛏ Fast Castle
50 2,495 9:43 13:36 30:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,395 16,505 12,720 3,745 56,365 57,872
17,455 12,605 11,290 2,805 44,155 44,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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