AoeStats
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Arabia

511136367Analyzed
3v3 RM · 13d ago on Oct 3, 2026· 45m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1002
+15
🇦🇷 Khmer · Argentina
1000
+15
🇦🇷 Aztecs · Argentina
953
+17
vs
🇺🇸 Bohemians · United States
986
-16
🇪🇸 Goths · Spain
985
-16
🇺🇸 Maya · United States
958
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,872 10:17 21:21 — ⚔ Drush into Scouts
28 1,269 12:12 16:32 35:43 ⛏ Fast Castle
26 1,194 12:34 26:07 44:04 ⚔ Drush into Skirms into Archers
25 1,147 11:04 24:09 36:25
19 848 12:33 23:05 35:44 ⚔ Scout Rush
13 577 9:52 18:20 39:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,365 9,101 12,630 3,450 48,546 54,222
16,080 6,440 14,465 1,780 38,765 40,952
14,880 12,780 8,130 950 36,740 38,131
14,265 13,274 3,735 750 32,024 38,671
11,445 9,810 4,925 1,775 27,955 32,208
10,705 7,325 5,510 1,535 25,075 25,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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