AoeStats
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Arena

511398129Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 42m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1106
+12
🇩🇪 Teutons · Germany
1082
+13
vs
🇺🇸 Chinese · United States
1076
-15
🇳🇿 Khmer · New Zealand
963
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 1,936 10:47 15:03 30:09 ⛏ Fast Castle
33 1,405 12:41 16:58 29:41 ⛏ Fast Castle
30 1,301 10:50 15:59 30:28 ⛏ Fast Castle
17 729 12:06 16:09 41:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,860 13,800 13,215 2,180 51,055 59,248
15,100 12,176 7,230 1,530 36,036 41,142
12,565 12,385 4,390 2,250 31,590 34,863
8,175 8,153 4,235 1,500 22,063 26,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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