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MegaRandom

511667267Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 45m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1458
+17
🇲🇽 Slavs · Mexico
1449
+18
🇲🇽 Ethiopians · Mexico
1447
+18
🇹🇼 Maya · Taiwan
1430
+18
vs
🇨🇱 Burgundians · Chile
1569
-21
🇨🇱 Tatars · Chile
1517
-19
🇦🇷 Britons · Argentina
1451
-16
🇳🇿 Varangians · New Zealand
1407
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,586 7:45 20:16 39:02 ⚔ Scout Rush
44 1,986 10:40 22:24 44:57 ⚔ Archer Rush
44 2,017 9:33 19:20 39:04 ⚔ Drush into Archers
41 1,843 9:51 20:58 40:29 ⚔ Scout Rush
39 1,767 8:58 26:08 — ⚔ Archer Rush
35 1,587 10:07 14:48 43:44
31 1,419 10:44 15:53 — ⛏ Fast Castle
30 1,383 9:35 22:07 36:02 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,245 13,407 9,035 4,760 52,447 54,431
13,295 12,770 9,630 100 35,795 40,155
9,840 12,828 9,975 2,600 35,243 37,591
16,965 8,358 8,440 880 34,643 36,899
16,590 7,561 4,650 3,025 31,826 35,990
12,130 12,014 5,695 1,325 31,164 33,986
8,120 10,138 8,220 100 26,578 28,794
9,955 8,929 2,305 1,830 23,019 26,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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