AoeStats
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Black Forest

512434066Analyzed
4v4 RM · 10d ago on Oct 9, 2026· 48m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1571
+14
🇨🇦 Mongols · Canada
1492
+17
🇹🇼 Lithuanians · Taiwan
1453
+19
🇭🇰 Teutons · Hong Kong SAR China
1449
+19
vs
🇵🇪 Saxons · Peru
1549
-18
🇺🇦 Danes · Ukraine
1526
-18
🇵🇹 Britons · Portugal
1507
-17
🇬🇧 Bohemians · United Kingdom
1480
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,282 12:05 15:42 29:34 ⛏ Fast Castle
42 2,024 11:02 20:49 34:46 ⛏ Fast Castle
39 1,885 10:32 14:24 29:28 ⛏ Fast Castle
36 1,747 10:41 14:45 30:59 ⛏ Fast Castle
33 1,600 8:26 26:48 34:18 ⚔ Towers FC
31 1,484 11:11 14:50 33:24 ⛏ Fast Castle
31 1,466 10:19 16:22 29:27 ⛏ Fast Castle
24 1,159 10:27 17:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,975 16,645 22,320 5,010 74,950 90,001
28,490 31,074 11,665 1,310 72,539 80,129
36,940 18,042 13,995 2,900 71,877 74,974
30,345 20,595 14,555 2,250 67,745 72,179
20,345 19,486 6,010 1,360 47,201 55,033
13,835 16,800 10,170 2,635 43,440 54,763
11,380 16,525 5,690 1,580 35,175 37,684
9,940 11,228 8,695 2,035 31,898 33,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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