AoeStats
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Arena

509580159Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1131
+10
1042
+14
🇨🇱 Bengalis · Chile
1022
+15
🇨🇳 Mongols · China
1002
+16
🇨🇳 Italians · China
1141
-20
🇸🇰 Franks · Slovakia
959
-12
🇸🇰 Vietnamese · Slovakia
955
-12
🇨🇳 Portuguese · China
934
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,189 10:02 14:10 28:47 ⛏ Fast Castle
42 2,066 11:45 16:02 27:54 ⛏ Fast Castle
38 1,876 10:16 14:16 27:08 ⛏ Fast Castle
37 1,830 9:59 14:25 27:56 ⛏ Fast Castle
31 1,567 11:59 17:14 32:00 ⛏ Fast Castle
26 1,283 10:09 14:42 35:30 ⛏ Fast Castle
25 1,240 10:38 15:53 31:11 ⛏ Fast Castle
25 1,239 11:21 17:38 27:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,600 20,210 21,960 1,500 85,270 87,334
28,375 25,380 18,475 1,840 74,070 86,677
28,365 25,140 6,635 2,650 62,790 76,707
18,910 24,325 11,660 2,180 57,075 70,764
25,240 13,140 16,220 850 55,450 67,092
23,525 14,480 10,085 2,250 50,340 59,581
13,080 9,805 7,760 2,735 33,380 41,210
8,200 7,130 1,995 950 18,275 24,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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