AoeStats
← bymury111

Arena

508651537Analyzed
4v4 RM · 23d ago on Sep 23, 2026· 71m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1029
+16
🇨🇳 Huns · China
1020
+16
🇨🇳 Italians · China
988
+18
🇨🇳 Huns · China
970
+18
vs
🇹🇷 Aztecs · Türkiye
1062
-19
🇧🇷 Cumans · Brazil
1024
-17
🇧🇷 Vikings · Brazil
1004
-16
🇦🇺 Bohemians · Australia
1000
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 3,032 10:18 15:44 28:58 ⛏ Fast Castle
28 2,023 10:46 15:05 36:02 ⛏ Fast Castle
27 1,940 10:52 14:44 33:08 ⛏ Fast Castle
27 1,952 9:19 16:18 27:52 ⛏ Fast Castle
25 1,815 10:57 14:54 31:20 ⛏ Fast Castle
19 1,341 10:44 17:45 35:21 ⛏ Fast Castle
17 1,182 11:45 21:00 35:27 ⛏ Fast Castle
11 817 10:56 26:37 38:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
53,530 47,503 30,105 4,530 135,668 151,410
45,195 48,165 10,005 1,860 105,225 105,663
45,160 19,445 28,950 1,500 95,055 133,014
21,415 35,175 22,240 7,280 86,110 103,136
38,010 22,205 18,740 2,270 81,225 89,289
33,170 27,740 9,140 2,660 72,710 86,362
23,700 28,565 11,735 3,300 67,300 69,553
14,725 12,240 12,670 1,005 40,640 44,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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