AoeStats
← bymury111

Arena

508255298Analyzed
3v3 RM · 25d ago on Sep 21, 2026· 51m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1171
+12
🇭🇰 Byzantines · Hong Kong SAR China
1165
+13
🇭🇰 Teutons · Hong Kong SAR China
1152
+13
vs
🇩🇪 Magyars · Germany
1113
-13
🇹🇷 Goths · Türkiye
1084
-13
🇩🇪 Celts · Germany
1080
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 3,277 10:45 14:52 28:26 ⛏ Fast Castle
49 2,551 10:42 15:07 42:05 ⛏ Fast Castle
33 1,698 10:54 16:13 30:47 ⛏ Fast Castle
32 1,624 11:29 15:58 33:34 ⛏ Fast Castle
24 1,242 9:41 16:14 33:43 ⛏ Fast Castle
22 1,142 10:33 15:24 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,835 14,155 25,970 2,800 91,760 104,170
28,620 21,310 9,785 1,600 61,315 76,184
24,465 14,410 14,870 3,800 57,545 73,907
26,375 17,885 11,375 1,400 57,035 62,621
23,250 12,939 11,040 1,110 48,339 52,490
23,290 13,455 7,730 3,450 47,925 52,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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