AoeStats
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Arena

511576992Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 36m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Bulgarians · Morocco
1404
+13
🇿🇦 Goths · South Africa
1347
+16
vs
🇩🇪 Danes · Germany
1425
-18
🇩🇪 Britons · Germany
1254
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,461 10:19 14:11 29:43 ⛏ Fast Castle
39 1,437 11:12 15:22 30:51 ⛏ Fast Castle
39 1,408 11:44 15:18 34:10 ⛏ Fast Castle
32 1,150 10:23 14:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,355 12,140 8,625 1,700 47,820 53,814
13,600 13,295 2,170 1,450 30,515 34,839
12,945 9,650 5,125 850 28,570 36,326
10,600 11,270 3,320 1,055 26,245 29,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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