AoeStats
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MegaRandom

516331438Analyzed
3v3 RM · 11d ago on Oct 25, 2026· 66m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
1124
+14
🇸🇪 Armenians · Sweden
1116
+15
🇸🇪 Berbers · Sweden
1082
+16
vs
🇮🇹 Portuguese · Italy
1115
-16
🇨🇴 Tatars · Colombia
1079
-15
🇷🇺 Mongols · Russia
1060
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,345 12:57 21:48 34:55 ⛏ Fish Boom FC
40 2,666 12:30 20:23 37:28 ⚔ Fish Boom into Scouts FC
37 2,460 10:57 15:01 34:56 ⛏ Fast Castle
27 1,812 10:59 19:43 32:45 ⛏ Fish Boom FC
26 1,737 15:12 18:52 34:46 ⛏ Fish Boom FC
21 1,410 11:54 17:25 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,775 28,232 21,085 2,050 83,142 91,250
29,885 25,771 19,345 2,375 77,376 100,960
26,965 24,663 14,690 5,385 71,703 88,506
29,255 28,045 8,360 2,395 68,055 88,986
25,310 26,956 10,900 2,220 65,386 78,256
15,885 19,015 15,045 2,150 52,095 62,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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