AoeStats
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Arena

516029157Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 42m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bengalis · Brazil
1033
+14
🇧🇷 Khmer · Brazil
1033
+14
🇵🇪 Danes · Peru
979
+16
🇧🇷 Vietnamese · Brazil
961
+17
vs
🇷🇺 Britons · Russia
1048
-17
🇷🇸 Vietnamese · Serbia
1044
-17
🇵🇱 Hindustanis · Poland
957
-14
🇵🇱 Spanish · Poland
921
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,525 10:21 15:45 33:44 ⛏ Fast Castle
25 1,077 10:32 17:54 36:56 ⛏ Fast Castle
22 930 11:39 15:29 29:26 ⛏ Fast Castle
21 886 11:30 16:45 37:28 ⛏ Fast Castle
21 886 10:47 15:57 33:55 ⛏ Fast Castle
20 860 11:17 15:47 28:24 ⛏ Fast Castle
20 873 10:28 17:05 32:26 ⛏ Fast Castle
18 787 10:23 18:00 35:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,295 19,205 4,250 4,200 52,950 55,511
23,805 15,320 10,585 300 50,010 53,908
25,115 10,720 12,350 950 49,135 54,598
14,780 15,860 5,090 2,200 37,930 48,931
18,795 7,675 4,750 1,600 32,820 38,601
15,570 9,680 4,330 2,600 32,180 38,766
8,830 7,240 3,485 2,840 22,395 24,343
7,920 6,575 2,710 905 18,110 23,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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