AoeStats
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Arena

516000679Analyzed
4v4 RM · 12d ago on Oct 24, 2026· 53m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1097
+40
🇺🇸 Huns · United States
1055
+16
🇦🇹 Goths · Austria
1036
+17
🇷🇺 Koreans · Russia
1031
+17
vs
🇭🇰 Khmer · Hong Kong SAR China
1116
-18
🇭🇰 Berbers · Hong Kong SAR China
1082
-17
🇭🇰 Britons · Hong Kong SAR China
1027
-26
🇭🇰 Poles · Hong Kong SAR China
1006
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,291 11:37 15:46 30:43 ⛏ Fast Castle
32 1,744 10:02 12:50 28:00 ⛏ Fast Castle
32 1,708 11:33 15:41 28:52 ⛏ Fast Castle
29 1,539 11:06 18:04 31:46 ⛏ Fast Castle
22 1,156 11:33 15:45 30:27 ⛏ Fast Castle
20 1,077 11:54 17:03 32:27 ⛏ Fast Castle
18 987 10:16 14:51 29:46 ⛏ Fast Castle
14 779 11:27 16:26 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,805 23,190 19,965 1,600 96,560 99,168
43,745 14,580 15,745 950 75,020 98,309
41,705 18,335 10,890 3,580 74,510 82,636
22,375 26,090 18,815 3,550 70,830 85,363
29,605 20,480 18,175 2,350 70,610 77,111
22,385 28,025 15,485 950 66,845 73,305
31,940 20,575 10,185 4,025 66,725 72,967
12,800 22,970 15,075 3,580 54,425 77,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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