AoeStats
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Nomad

515943473Analyzed
3v3 RM · 13d ago on Oct 24, 2026· 47m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1100
+13
🇨🇱 Saracens · Chile
1094
+13
🇨🇳 Aztecs · China
1065
+15
vs
🇳🇱 Teutons · Netherlands
1041
-14
🇳🇱 Spanish · Netherlands
1041
-14
🇷🇺 Mongols · Russia
1026
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,272 14:07 18:04 31:51 ⚔ Fish Boom FC into Archers
31 1,463 13:33 21:04 38:56 ⚔ Fish Boom into Galleys FC into Archers
31 1,476 15:42 19:44 45:10 ⚔ Fish Boom FC into Scouts
26 1,228 14:58 21:06 46:45 ⛏ Fish Boom FC
25 1,179 15:18 24:40 37:09 ⛏ Fish Boom into Fire Galleys into Galleys FC
18 847 15:23 23:24 38:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,725 19,791 11,920 3,420 54,856 63,705
16,825 16,120 5,970 1,790 40,705 45,612
14,770 8,810 7,160 1,600 32,340 33,578
9,825 12,705 6,890 1,700 31,120 40,849
9,400 11,540 3,850 4,500 29,290 29,961
15,520 7,061 5,690 200 28,471 28,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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