AoeStats
← Shaci

Arena

515933647Analyzed
3v3 RM · 12d ago on Oct 24, 2026· 30m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1155
+10
🇪🇸 Byzantines · Spain
1022
+14
🇪🇸 Poles · Spain
1022
+15
vs
🇷🇺 Britons · Russia
1026
-14
🇹🇼 Burgundians · Taiwan
1000
-40
🇩🇪 Slavs · Germany
976
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,150 11:33 15:57 — ⛏ Fast Castle
32 971 11:03 17:51 — ⛏ Fast Castle
24 723 10:35 14:36 — ⛏ Fast Castle
22 682 10:43 16:49 — ⛏ Fast Castle
7 205 11:31 18:10 28:26 ◆ FC into Fast Imp
5 143 20:37 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
10,630 7,240 2,915 875 21,660 25,568
9,145 7,030 1,675 850 18,700 20,778
7,945 5,605 985 955 15,490 17,337
6,950 5,340 1,545 1,500 15,335 22,306
5,075 3,745 1,870 850 11,540 12,835
1,960 1,800 90 250 4,100 4,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.