AoeStats
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Arena

515847502Analyzed
4v4 RM · 14d ago on Oct 24, 2026· 62m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1080
+15
🇺🇸 Saxons · United States
1015
+17
🇷🇺 Britons · Russia
1008
+18
🇨🇦 Burgundians · Canada
997
+18
vs
🇨🇱 Bohemians · Chile
1114
-20
🇨🇱 Persians · Chile
1105
-19
🇨🇳 Turks · China
1000
-15
🇨🇱 Hindustanis · Chile
965
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,583 10:22 15:35 33:44 ⛏ Fast Castle
41 2,587 8:36 15:43 33:02 ⛏ Fast Castle
38 2,407 10:48 18:15 29:44 ⛏ Fast Castle
23 1,470 9:54 16:46 33:10 ⛏ Fast Castle
22 1,407 10:34 14:50 30:37 ⛏ Fast Castle
22 1,397 10:50 14:16 39:17 ⛏ Fast Castle
21 1,293 12:20 18:28 29:39 ⛏ Fast Castle
20 1,246 9:49 22:36 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,615 65,955 15,325 4,200 123,095 131,645
48,130 37,080 20,350 3,350 108,910 110,986
32,600 24,350 36,335 1,600 94,885 107,034
40,040 15,835 25,955 2,900 84,730 106,641
30,905 22,570 24,665 4,250 82,390 97,284
34,265 18,355 18,100 2,400 73,120 76,195
28,385 25,890 14,970 2,955 72,200 85,935
21,035 15,578 6,570 2,090 45,273 54,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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