AoeStats
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Arena

515832433Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 52m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1000
+12
🇷🇺 Koreans · Russia
996
+12
🇵🇹 Japanese · Portugal
995
+12
🇨🇦 Cumans · Canada
978
+14
vs
🇵🇪 Slavs · Peru
937
-13
🇩🇪 Mongols · Germany
922
-13
🇲🇽 Shu · Mexico
908
-12
🇺🇸 Persians · United States
900
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,678 12:50 17:04 29:25 ⛏ Fast Castle
35 1,831 13:18 19:13 33:38 ⛏ Fast Castle
34 1,798 11:35 16:53 31:52 ⛏ Fast Castle
25 1,310 10:12 14:06 33:19 ⛏ Fast Castle
22 1,172 10:32 17:07 36:31 ⛏ Fast Castle
21 1,115 11:13 20:20 35:00 ⛏ Fast Castle
21 1,124 11:16 15:23 33:16 ⛏ Fast Castle
7 359 10:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
30,080 34,050 17,580 5,300 87,010 104,517
36,765 20,670 11,360 2,670 71,465 74,996
35,855 14,740 15,765 4,600 70,960 82,227
37,585 15,358 7,845 7,050 67,838 90,687
26,080 22,540 8,700 2,375 59,695 68,164
27,995 13,055 13,270 3,650 57,970 68,404
18,355 22,535 12,440 1,530 54,860 60,268
1,600 880 0 0 2,480 3,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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