AoeStats
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Pilgrims

514906320Analyzed
3v3 RM · 16d ago on Oct 19, 2026· 184m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
995
+15
🇷🇺 Mongols · Russia
988
+15
🇹🇷 Khmer · Türkiye
941
+16
vs
🇩🇪 Koreans · Germany
970
-16
🇩🇪 Varangians · Germany
961
-15
🇩🇪 Vikings · Germany
957
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 5,485 15:57 20:48 39:21 ⛏ Fish Boom FC
26 4,850 11:08 16:43 40:01 ⛏ Fish Boom FC
22 4,024 11:22 25:40 39:01 ⛏ Fish Boom into Galleys FC
21 3,863 11:13 23:32 42:17 ⛏ Fish Boom into Fire Galleys FC
16 2,933 11:44 31:17 61:35 ⚔ Fish Boom into Archers into Skirms
16 2,893 12:12 25:40 48:17 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
62,180 113,540 95,825 2,000 273,545 331,877
61,030 104,815 77,700 6,335 249,880 302,049
44,770 77,210 48,385 13,540 183,905 313,046
30,190 67,474 44,490 5,730 147,884 173,419
28,590 60,820 29,395 3,190 121,995 138,661
35,710 35,523 17,690 2,880 91,803 97,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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