AoeStats
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Arena

514385074Analyzed
4v4 RM · 20d ago on Oct 17, 2026· 65m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1097
+14
🇦🇷 Khmer · Argentina
982
+18
🇳🇴 Japanese · Norway
969
+19
🇨🇴 Tatars · Colombia
849
+22
vs
🇷🇺 Saracens · Russia
1052
-19
🇷🇺 Franks · Russia
1041
-19
🇷🇺 Koreans · Russia
1025
-18
🇷🇺 Magyars · Russia
1004
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,071 12:47 16:43 21:18 ◆ FC into Fast Imp
31 2,075 12:16 22:31 31:59 ⛏ Fast Castle
30 1,987 11:07 15:10 35:02 ⛏ Fast Castle
29 1,894 11:07 22:07 41:09 ⚔ Archers into Skirms
24 1,592 11:02 18:18 40:35 ⛏ Fast Castle
24 1,602 10:45 15:53 31:14 ⛏ Fast Castle
22 1,435 12:31 16:13 30:22 ⛏ Fast Castle
22 1,427 11:22 16:02 31:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,545 26,505 25,085 2,530 108,665 116,301
48,010 31,955 22,855 1,550 104,370 111,505
53,100 19,480 22,835 5,275 100,690 116,452
51,140 28,375 16,625 2,900 99,040 120,825
50,455 22,615 17,225 3,750 94,045 126,682
22,150 29,095 13,835 1,620 66,700 69,490
18,880 18,285 13,825 2,180 53,170 62,824
21,280 16,205 9,650 3,180 50,315 54,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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