AoeStats
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MegaRandom

514357310Analyzed
4v4 RM · 20d ago on Oct 17, 2026· 73m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1034
+16
🇧🇪 Inca · Belgium
1032
+16
🇨🇳 Bohemians · China
1003
+17
🇨🇳 Wei · China
994
+18
vs
🇫🇷 Persians · France
1075
-19
🇲🇽 Danes · Mexico
1065
-18
🇷🇺 Mongols · Russia
1042
-17
🇺🇸 Franks · United States
947
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,943 8:48 14:56 39:06 ⛏ Fast Castle
26 1,910 12:55 17:10 34:20 ⛏ Fast Castle
25 1,842 10:14 16:23 34:39 ⛏ Fast Castle
25 1,870 10:43 20:26 31:28 ⛏ Fast Castle
25 1,814 12:07 18:07 35:27 ⛏ Fish Boom FC
23 1,669 9:35 15:03 38:51 ⛏ Fast Castle
20 1,460 10:51 16:04 29:40 ⛏ Fish Boom FC
15 1,071 10:04 15:14 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
110,815 25,444 62,790 9,040 208,089 215,306
46,470 60,798 31,830 10,320 149,418 151,872
61,055 31,618 33,185 6,260 132,118 134,853
46,230 18,700 50,580 6,350 121,860 130,972
64,665 24,740 23,875 8,130 121,410 141,576
44,940 14,095 27,325 2,150 88,510 96,451
41,960 14,815 24,355 6,250 87,380 99,153
28,290 33,719 9,130 3,350 74,489 77,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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